'분류 전체보기'에 해당되는 글 118건

  1. 2019.03.26 <data type>var
  2. 2019.03.26 <공부할 거 모아두기>하루에 하나라도 찾아보려고 노력하기
  3. 2019.03.26 계속 수정됨
  4. 2019.03.26 <코드읽기>
  5. 2019.03.26 <진영, 종족, 직업 선택하기 1단계>ps비열한 얼라놈들, 호드를 위하여.
  6. 2019.03.26 <오버로딩과 오버라이드>메서드 오버라이드(상속)이해못함 내일 다시할 것
  7. 2019.03.25 <오우거잡이>수정본
  8. 2019.03.24 <stack과 heap>

<data type>var

C#/아는것 2019. 3. 26. 23:41

var타입은 c# 3.0부터 사용이 가능한 데이터 타입으로
들어가는 값을 보고 컴파일러가 알아서 데이터 타입을 정해주는 아주 유용한 녀석

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int a=10;
var b=10;
cs


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Boxing Unboxing  (0) 2019.03.28
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<공부할 거 모아두기>하루에 하나라도 찾아보려고 노력하기

C#/모르는것 2019. 3. 26. 23:11

익힌건 찾아서 지우고 아는것에 넣기

namespace 

using

static void main(string[] args)


3. 객체

4. double, float 연산
7. Class와 Struct
12. 암시적변환과 명시적변환
13. overriding, overloading

박싱(Boxing) 과 언박싱 (UnBoxing)

객체와 개체의 차이

왜 한글변수를 사용하지 않을 까


Fleg

IEnumerable Interface

IEnumerable<T> Interface


딕셔너리

retrun 값없이 리턴만 쓰는 경우

List<T> 리스트명
리스트명.Find(x=>x.name=="장검");

함수형언어

상속

Class Diagram

해시테이블


선택적 매개변수

params keywold

Binary Fomatter

'C# > 모르는것' 카테고리의 다른 글

partial class  (0) 2019.07.12
델리게이트  (0) 2019.03.28
:

계속 수정됨

C#/나만의 약속 2019. 3. 26. 23:01

1.변수선언시
int heroName;
//변수명은 처럼 시작은 무조건 소문자 언더바 없이 띄어쓰기 대신 대문자 사용하기.

2.메서드 선언시
class App
{

}
int Method();
//메서드 명의 맨 앞글자 대문자, 클래스도 대문자

3.줄바꿈 관리 잘하기
줄은 2줄이상 떼지 않기<<일단은 나중엔 바꾸고 싶음..

클래스의 맴버 선언, 정의시
종류별로 한번씩 띄어주기
ex)
맴버변수
맴버변수

생성자

맴버메서드
{

}

맴버메서드
{

}

4. enum타입 사용시 변수명 앞에 소문자 e 붙이기 eJob{ adqo, bwerog, bwrg }

:

<코드읽기>

C#/과제 2019. 3. 26. 22:55

1번은 A4에 한번
2~9번, 마지막에 일부러 에러내기 10번








:

<진영, 종족, 직업 선택하기 1단계>ps비열한 얼라놈들, 호드를 위하여.

C#/과제 2019. 3. 26. 19:24


App.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace study_03
{
    class App
    {
        public App()
        {
            Character hero = new Character();
            int escapeLoof0 = 0;
            int escapeLoof1 = 0;
            int escapeLoof2 = 0;
            while (escapeLoof0 == 0)
            {
                //var heroCamp=영웅의 진영값
                hero.camp = hero.CharacterSelectCamp();
                while (escapeLoof1 == 0)
                {
                    //heroRace = 영웅의 종족값(진영값을 매개변수로 줌)
                    hero.race = hero.CharacterSelectRace(Convert.ToInt32(hero.camp));
                    if (Convert.ToInt32(hero.race) == 7)
                    {
                        escapeLoof0 = 0;
                        escapeLoof1 = 0;
                        escapeLoof2 = 0;
                        break;
                    }
                    else
                    {
                        escapeLoof0 = 1;
                        escapeLoof1 = 1;
                    }
                    while (escapeLoof2 == 0)
                    {
                        //heroJob = 영웅의 직업값(진영값과, 종족값을 매개변수로 줌)
                        hero.job = hero.CharacterSelectJob(Convert.ToInt32(hero.camp), Convert.ToInt32(hero.race));
                        if (Convert.ToInt32(hero.job) == 12)
                        {
                            escapeLoof0 = 0;
                            escapeLoof1 = 0;
                            escapeLoof2 = 0;
                            break;
                        }
                        else
                        {
                            escapeLoof0 = 1;
                            escapeLoof1 = 1;
                            escapeLoof2 = 1;
                        }
                    }
                }
            }
            //영웅의 이름 입력
            while (true)
            {
                Console.Write("당신의 이름을 입력하세요: ");
                hero.name = Console.ReadLine();
                if (hero.name == "")
                {
                    Console.WriteLine("잘못 입력하였습니다.");
                }
                else
                {
                    break;
                }
            }
            //최종출력
            Console.WriteLine("{0}진영의 {1} {2}({3})이 생성 되었습니다.", hero.camp, hero.race, hero.job, hero.name);
            Vector2 movePoint = new Vector2(3f,5f);
            Console.WriteLine("당신은 ({0},{1})로 이동했습니다.", movePoint.x, movePoint.y);
        }
    }
}
 
 
cs

GameEnums.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace study_03
{
    public class GameEnums
    {
        public enum eCamp
        {
            None = -1,
            Horde,
            Alliance
        }
 
        public enum eHordeRace
        {
            None = -1,
            Orc,
            Undead,
            Tauren,
            Troll,
            BloodElf,
            Goblin,
            Pandaren,
            PreviousStage
        }
 
        public enum eAllianceRace
        {
            None = -1,
            Human,
            Dwarf,
            NightElf,
            Gnomes,
            Draenei,
            Werewolf,
            Pandaren,
            PreviousStage
        }
 
        public enum eJob
        {
            None = -1,
            Warrior,
            Priest,
            Rogue,
            Paladin,
            Hunter,
            Shaman,
            Mage,
            Warlock,
            Druid,
            DeathKnight,
            Monk,
            DemonHunter,
            PreviousStage
        }
    }
}
 
cs

Vector2.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace study_03
{
    public class Vector2
    {
        public float x, y;
 
        public Vector2()
        {
        }
 
        public Vector2(float x,float y)
        {
            this.x = x;
            this.y = y;
        }
    }
}
 
cs

Character.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace study_03
{
    class Character
    {
        public string name;
        public float x, y;
        public Enum camp;
        public Enum race;
        public Enum job;
 
        public Character()
        {
 
        }
        public Character(float x,float y)
        {
            this.x = x;
            this.y = y;
        }
 
        public Character(string name)
        {
            this.name = name;
        }
 
        public void Move(Vector2 movePoint)
        {
            //현제 Character의 인스턴스가 좌표값으로 이동한다!
            Console.WriteLine("{0}이(가) ({1},{2})좌표로 이동했습니다."this.name, movePoint.x, movePoint.y);
        }
 
        public Enum CharacterSelectCamp()
        {
            while (true)
            {
                Console.Write("진영을 선택하세요.(호드/얼라이언스):");
                var input = Console.ReadLine();
                if (input == "호드")
                {
                    Console.WriteLine("호드를 선택하셨습니다.");
                    return GameEnums.eCamp.Horde;
                }
                else if (input == "얼라이언스")
                {
                    Console.WriteLine("얼라놈을 선택하셨습니다.");
                    return GameEnums.eCamp.Alliance;
                }
                else
                {
                    Console.WriteLine("잘못된 입력입니다.");
                }
            }
        }
 
        public Enum CharacterSelectRace(int heroCamp)
        {
            if (heroCamp == 0)
            {
                while (true)
                {
                    Console.Write("종족을 선택하세요.(0오크/1언데드/2타우렌/3트롤/4블러드엘프/5고블린/6판다렌/7진영다시선택)(숫자입력):");
                    var input = Console.ReadLine();
 
                    if (input == "0")
                    {
                        Console.WriteLine("오크를 선택하셨습니다.");
                        return GameEnums.eHordeRace.Orc;
                    }
                    else if (input == "1")
                    {
                        Console.WriteLine("언데드를 선택하셨습니다.");
                        return GameEnums.eHordeRace.Undead;
                    }
                    else if (input == "2")
                    {
                        Console.WriteLine("타우렌을 선택하셨습니다.");
                        return GameEnums.eHordeRace.Tauren;
                    }
                    else if (input == "3")
                    {
                        Console.WriteLine("트롤을 선택하셨습니다.");
                        return GameEnums.eHordeRace.Troll;
                    }
                    else if (input == "4")
                    {
                        Console.WriteLine("블러드엘프를 선택하셨습니다.");
                        return GameEnums.eHordeRace.BloodElf;
                    }
                    else if (input == "5")
                    {
                        Console.WriteLine("고블린을 선택하셨습니다.");
                        return GameEnums.eHordeRace.Goblin;
                    }
                    else if (input == "6")
                    {
                        Console.WriteLine("판다렌를 선택하셨습니다.");
                        return GameEnums.eHordeRace.Pandaren;
                    }
                    else if(input == "7")
                    {
                        Console.WriteLine("진영선택으로 되돌아갑니다.");
                        return GameEnums.eHordeRace.PreviousStage;
                    }
                    else
                    {
                        Console.WriteLine("잘못된 선택입니다.");
                    }
                }
            }
 
            else if (heroCamp == 1)
            {
                while (true)
                {
                    Console.Write("종족을 선택하세요.(0인간/1드워프/2나이트엘프/3노움/4드레나이/5늑대인간/6판다렌/7진영다시선택)(숫자입력):");
                    var input = Console.ReadLine();
 
                    if (input == "0")
                    {
                        Console.WriteLine("인간을 선택하셨습니다.");
                        return GameEnums.eAllianceRace.Human;
                    }
                    else if (input == "1")
                    {
                        Console.WriteLine("드워프를 선택하셨습니다.");
                        return GameEnums.eAllianceRace.Dwarf;
                    }
                    else if (input == "2")
                    {
                        Console.WriteLine("나이트엘프를 선택하셨습니다.");
                        return GameEnums.eAllianceRace.NightElf;
                    }
                    else if (input == "3")
                    {
                        Console.WriteLine("노움을 선택하셨습니다.");
                        return GameEnums.eAllianceRace.Gnomes;
                    }
                    else if (input == "4")
                    {
                        Console.WriteLine("드레나이를 선택하셨습니다.");
                        return GameEnums.eAllianceRace.Draenei;
                    }
                    else if (input == "5")
                    {
                        Console.WriteLine("늑대인간을 선택하셨습니다.");
                        return GameEnums.eAllianceRace.Werewolf;
                    }
                    else if (input == "6")
                    {
                        Console.WriteLine("판다렌을 선택하셨습니다.");
                        return GameEnums.eAllianceRace.Pandaren;
                    }
                    else if (input == "7")
                    {
                        Console.WriteLine("진영선택으로 되돌아갑니다.");
                        return GameEnums.eAllianceRace.PreviousStage;
                    }
                    else
                    {
                        Console.WriteLine("잘못된 선택입니다.");
                    }
                }
            }
            return GameEnums.eAllianceRace.None;
        }
 
        public Enum CharacterSelectJob(int heroCamp, int heroRace)
        {
            if (heroCamp == 0)
            {
                //종족이 호드일때
                if (heroRace == 0)
                {
                    //오크
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1사냥꾼/2도적/3주술사/4마법사/5흑마법사/6수도사/7죽음의기사/8종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
 
                }
                else if (heroRace == 1)
                {
                    //언데드
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1사냥꾼/2도적/3사제/4마법사/5흑마법사/6수도사/7죽음의기사/8종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 2)
                {
                    //타우렌
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1성기사/2사냥꾼/3사제/4주술사/5수도사/6드루이드/7죽음의기사/8종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("성기사를 선택하셨습니다.");
                            return GameEnums.eJob.Paladin;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("드루이드를 선택하셨습니다.");
                            return GameEnums.eJob.Druid;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 3)
                {
                    //트롤
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1사냥꾼/2도적/3사제/4주술사/5마법사/6흑마법사/7수도사/8드루이드/9죽음의기사/10종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("드루이드를 선택하셨습니다.");
                            return GameEnums.eJob.Druid;
                        }
                        else if (input == "9")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "10")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 4)
                {
                    //블러드엘프
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1성기사/2사냥꾼/3도적/4사제/5마법사/6흑마법사/7수도사/8죽음의기사/9악마사냥꾼/10종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("성기사를 선택하셨습니다.");
                            return GameEnums.eJob.Paladin;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "9")
                        {
                            Console.WriteLine("악마사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.DemonHunter;
                        }
                        else if (input == "10")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 5)
                {
                    //고블린
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1사냥꾼/2도적/3사제/4주술사/5마법사/6흑마법사/7죽음의기사/8종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 6)
                {
                    //판다렌
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1사냥꾼/2도적/3사제/4주술사/5마법사/6수도사/7종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                return GameEnums.eJob.None;
            }
            else if (heroCamp == 1)
            {
                //종족이 얼라일때
                if (heroRace == 0)
                {
                    //인간
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0성기사/1전사/2죽음의기사/3사냥꾼/4도적/5수도사/6마법사/7사제/8흑마법사/9종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("성기사를 선택하셨습니다.");
                            return GameEnums.eJob.Paladin;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "9")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 1)
                {
                    //드워프
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0성기사/1전사/2죽음의기사/3사냥꾼/4주술사/5도적/6수도사/7마법사/8사제/9흑마법사/10종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("성기사를 선택하셨습니다.");
                            return GameEnums.eJob.Paladin;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "9")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "10")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 2)
                {
                    //나이트엘프
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1죽음의기사/2사냥꾼/3도적/4드루이드/5수도사/6악마사냥꾼/7마법사/8사제/9종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("드루이드를 선택하셨습니다.");
                            return GameEnums.eJob.Druid;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("악마사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.DemonHunter;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "9")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 3)
                {
                    //노움
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1죽음의기사/2사냥꾼/3도적/4수도사/5마법사/6사제/7흑마법사/8종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 4)
                {
                    //드레나이
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0성기사/1전사/2죽음의기사/3사냥꾼/4주술사/5수도사/6마법사/7사제/8종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("성기사를 선택하셨습니다.");
                            return GameEnums.eJob.Paladin;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 5)
                {
                    //늑대인간
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1죽음의기사/2사냥꾼/3도적/4드루이드/5마법사/6사제/7흑마법사/8종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("죽음의기사를 선택하셨습니다.");
                            return GameEnums.eJob.DeathKnight;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("드루이드를 선택하셨습니다.");
                            return GameEnums.eJob.Druid;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("흑마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Warlock;
                        }
                        else if (input == "8")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else if (heroRace == 6)
                {
                    //판다렌
                    while (true)
                    {
                        Console.Write("직업을 선택하세요.(0전사/1사냥꾼/2도적/3사제/4주술사/5마법사/6수도사/7종족다시선택)(숫자입력):");
                        var input = Console.ReadLine();
 
                        if (input == "0")
                        {
                            Console.WriteLine("전사를 선택하셨습니다.");
                            return GameEnums.eJob.Warrior;
                        }
                        else if (input == "1")
                        {
                            Console.WriteLine("사냥꾼을 선택하셨습니다.");
                            return GameEnums.eJob.Hunter;
                        }
                        else if (input == "2")
                        {
                            Console.WriteLine("도적을 선택하셨습니다.");
                            return GameEnums.eJob.Rogue;
                        }
                        else if (input == "3")
                        {
                            Console.WriteLine("사제를 선택하셨습니다.");
                            return GameEnums.eJob.Priest;
                        }
                        else if (input == "4")
                        {
                            Console.WriteLine("주술사를 선택하셨습니다.");
                            return GameEnums.eJob.Shaman;
                        }
                        else if (input == "5")
                        {
                            Console.WriteLine("마법사를 선택하셨습니다.");
                            return GameEnums.eJob.Mage;
                        }
                        else if (input == "6")
                        {
                            Console.WriteLine("수도사를 선택하셨습니다.");
                            return GameEnums.eJob.Monk;
                        }
                        else if (input == "7")
                        {
                            Console.WriteLine("종족선택창으로 돌아갑니다.");
                            return GameEnums.eJob.PreviousStage;
                        }
                        else
                        {
                            Console.WriteLine("잘못된 선택입니다.");
                        }
                    }
                }
                else
                {
                    return GameEnums.eJob.None;
                }
            }
            else
            {
                return GameEnums.eCamp.None;
            }
        }
    }
}
 
cs


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<오버로딩과 오버라이드>메서드 오버라이드(상속)이해못함 내일 다시할 것  (0) 2019.03.26
<오우거잡이>수정본  (0) 2019.03.25
<stack과 heap>  (0) 2019.03.24
:

<오버로딩과 오버라이드>메서드 오버라이드(상속)이해못함 내일 다시할 것

C#/과제 2019. 3. 26. 00:13

c# override, overload

다형성



overloading

메서드의 이름을 중복하고 싶을때 받는 파라미터(개수, 타입)를 바꾸고 메서드의 이름을 같게하여, 사용하는 방법

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
 
namespace _20190322
{
    class Program
    {
        static void Main(string[] args)
        {
            //오버로딩 예제
            Test test = new Test();
            Console.WriteLine(test.sum(13));
            Console.WriteLine(test.sum(1.1f, 3.3f));
 
            Console.ReadKey();
        }
    }
}
 
cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace _20190322
{
    class Test
    {
        public int sum(int a, int b)
        {
            return a + b;
        }
        public float sum(float a, float b)
        {
            return a + b;
        }
    }
}
 
cs



override

한정자는 상속된 메서드, 연산자의 기능을 확장하거나 수정하는 데 필요합니다.

사용하는 메서드or연산자는 같지만 그 기능이 다르고자 할때 사용한다!


메서드 오버라이드는 자식클래스에서 부모에게 상속받은 부모의 메서드를 재정의하여 사용하는 것이다.

부모클래스에서는 자식클래스가 오버라이드 할 수 있게 하기위해 앞에 virtual이라는 예약어를 메서드 앞에 붙인다.

자식클래스에서는 재정의 하여 사고싶으면 'override'라는 약어를 메서드 앞에 붙인다.//메서드 오버라이드는 너무 졸려서 맨정신일때 상속부터 다시 공부...........ㅠ
//연산자 오버라이드 예제(직접만든 벡터간의 합 연산자 +오버라이드)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
 
namespace _20190322
{
    class Program
    {
        static void Main(string[] args)
        {
            Vector2D Vector1 = new Vector2D(1f, 2f);
            Vector2D Vector2 = new Vector2D(2.2f, 3.3f);
 
            Console.WriteLine("({0}, {1})",(Vector1 + Vector2).x,(Vector1+Vector2).y);
 
            Console.ReadKey();
        }
    }
cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace _20190322
{
    class Vector2D
    {
        public float x, y;
        public Vector2D() { }
        public Vector2D(float x, float y)
        {
            this.x = x;
            this.y = y;
        }
        public static Vector2D operator+(Vector2D a,Vector2D b)
        {
            return new Vector2D(a.x + b.x, a.y + b.y);
        }
    }
}
 
cs




//참고 사이트들

https://jshzizon.tistory.com/entry/C%EC%9D%98-%EA%B0%9D%EC%B2%B4%EC%A7%80%ED%96%A51-2-%EC%97%B0%EC%82%B0%EC%9E%90-%EC%98%A4%EB%B2%84%EB%A1%9C%EB%94%A9

https://salkuma.wordpress.com/2014/02/11/%EC%97%B0%EC%82%B0%EC%9E%90-%EC%98%A4%EB%B2%84%EB%A1%9C%EB%94%A9-vs-%EC%98%A4%EB%B2%84%EB%9D%BC%EC%9D%B4%EB%94%A9/

https://jshzizon.tistory.com/entry/C%EC%9D%98-%EA%B0%9D%EC%B2%B4%EC%A7%80%ED%96%A51-2-%EC%97%B0%EC%82%B0%EC%9E%90-%EC%98%A4%EB%B2%84%EB%A1%9C%EB%94%A9

:

<오우거잡이>수정본

C#/과제 2019. 3. 25. 23:01
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using System;
 
using System.Collections.Generic;
 
using System.Linq;
 
using System.Text;
 
using System.Threading.Tasks;
 
 
 
namespace _20190322
 
{
 
    class Test
 
    {
 
        public Test()//c# Test 클래스의 생성자
 
        {
 
            Console.ForegroundColor = ConsoleColor.White;
 
            //몬스터 이름은 오우거입니다.
 
            string monsterName = "오우거";
 
            Console.WriteLine("몬스터의 이름은{0}입니다.", monsterName);
 
 
 
            //몬스터의 체력은 123 입니다.
 
            int monsterMaxHp = 123;
 
            int monsterHp = monsterMaxHp;
 
            Console.WriteLine("몬스터의 체력은 ({0}/{1})입니다.", monsterHp, monsterMaxHp);
 
 
 
            //몬스터는 사납고 무섭습니다.
 
            string monsterCharcter1 = "사나움";
 
            string monsterCharcter2 = "무서움";
 
            Console.WriteLine($"몬스터의 특성은 {monsterCharcter1}, {monsterCharcter2}입니다.\n");
 
            //용사의 이름은 홍길동 입니다.
 
            string heroName = "홍길동";
 
            Console.WriteLine("용사의 이름은 " + heroName + "입니다.");
 
            //용사의 체력은 80입니다.
 
            int heroMaxHp = 80;
 
            int heroHp = heroMaxHp;
 
            Console.WriteLine("용사의 체력은 ({0}/{1})입니다.", heroHp, heroMaxHp);
 
            //용사의 공격력은 4입니다.
 
            int heroAttackDamage = 4;
 
            Console.WriteLine($"용사의 공격력은 {heroAttackDamage}입니다.\n");
 
 
 
            //공격하시겠습니까?
 
            for (int i = 1true;)
 
            {
 
 
 
                
 
                Console.Write("공격하시겠습니까?(y/n):");
 
                var inputAgainAttack = Console.ReadKey();
 
                if (inputAgainAttack.Key == ConsoleKey.N)
 
                {
 
                    Console.WriteLine("몬스터가 도망갔습니다.");
 
                    Console.ReadKey();
 
                    break;
 
                }
 
                else if (inputAgainAttack.Key == ConsoleKey.Y)
 
                {
 
                    int multipleAttackChance;
 
                    Console.Write("몇회 공격하시겠습니까?:");
 
                    multipleAttackChance = int.Parse(Console.ReadLine());
 
 
 
                    for (int j = 1; j <= multipleAttackChance; j++, i++)
 
                    {
 
                        //용사가 몬스터를 공격했습니다.
 
                        Console.WriteLine("용사가 {0}을 공격했습니다.[{1}회]", monsterName,i);
 
                        //몬스터의 체력은 119입니다.(119/123형식으로 표시)
 
                        monsterHp = monsterHp - heroAttackDamage;
 
                        System.Threading.Thread.Sleep(1000);
 
 
 
                        Console.ForegroundColor = ConsoleColor.Red;
 
                        Console.WriteLine("{0}이(가) {1}의 피해를 받았습니다!!", monsterName, heroAttackDamage);
 
                        Console.ForegroundColor = ConsoleColor.White;
 
 
 
                        if (monsterHp <= 0)
 
                        {
 
                            Console.WriteLine("몬스터의 체력은 0/{0}입니다.\n",monsterMaxHp);
 
                            Console.WriteLine("몬스터가 죽었습니다.");
 
                            break;
 
                        }
 
                        else
 
                        {
 
                            Console.WriteLine("몬스터의 체력은 ({0}/{1})입니다.\n",monsterHp,monsterMaxHp);
 
                            System.Threading.Thread.Sleep(1000);
 
                        }
 
                    }
 
 
 
                }
 
                else
 
                {
 
                    Console.WriteLine("잘못된 입력 입니다.");
 
                }
 
                if (monsterHp <= 0)
 
                {
 
                    Console.ReadKey();
 
                    break;
 
                }
 
            }
 
        }
 
    }
 
}
 
 
cs


:

<stack과 heap>

C#/과제 2019. 3. 24. 14:48

stack

자료구조의 한 종류, stack방식(배운적 있었음! ㄴㅇㄱ 상상도 못한 정체)

LIFO(Last In First Out) 형태로//반대는 FIFO(First In First Out)방식

가장 먼저 들어간 게 마지막에 나오고, 가장 늦게 들어간게 가장 먼저 나오는

U형 비커에 순서대로 차곡차곡 쌓는 방식 대표적인 자료구조 = LinkedList!


프로그램이 자동으로 사용하는 임시 메모리 영역

지역변수 매게변수 리턴값 등등 사용되었다가 사라지는 데이터를 저장하는 영역

메서드 호출 시 생성되고 메서드가 끝나면 시스템에 반환됨

스텍의 사이즈는 바꿀 수 없음(동적할당)


//동적할당 프로그램이 실행된 후에 변수의 크기를 결정하는 것




heap

힙메모리에는 주소가 아닌, 실질적인 값이 들어감

동적으로 메모리를 할당하고 싶을때 사용하는 동적 데이터 영역, 메모리 주소값에 의해서만참조되고 사용되는 영역

이 영역에 데이터를 쓰기 위해서는 int i=new int();형식을 사용함.

동적할당은 자동으로 해제되지 않기때문에 직접 delete 해야합니다.

//제대로 이해한지 잘 모르겠지만, heap은 c++때 배웠던 동적할당을 뜻하는 듯 하다.
//월요일날 학원가서 애들하고 서로 이해한게 맞는지 대화를 좀 해봐야겠다 끗.


https://guslabview.tistory.com/186

https://dsnight.tistory.com/50

https://sfixer.tistory.com/entry/%EB%A9%94%EB%AA%A8%EB%A6%AC-%EC%98%81%EC%97%ADcode-data-stack-heap

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