UGUI Test
Unity/수업내용 2019. 5. 24. 19:551 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.U2D; public class TestUGUI : MonoBehaviour { public SpriteAtlas atlas; public RectTransform contents; public GameObject listItemGO; void Start() { DataManager.Instance.LoadData("Datas/QuestData"); var missionData = DataManager.Instance.dicData; for (int i = 0; i < missionData.Count; i++) { var data = (MissionData)missionData[i]; var listItem = Instantiate(this.listItemGO, this.contents); listItem.transform.localScale = new Vector3(1, 1, 1); var missionListItem = listItem.GetComponent<MissionListItem>(); missionListItem.Init(data.id, data.ico_name); } } } | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MissionListItem : MonoBehaviour { public Image imgIco; internal void Init(int id, string ico_name) { var testUGUI = GameObject.FindObjectOfType<TestUGUI>(); var spriteName =testUGUI.atlas.GetSprite(ico_name); this.imgIco.sprite = spriteName; } } | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; public class DataManager : MonoBehaviour { public static DataManager Instance; public Dictionary<int, RawData> dicData; void Awake() { DataManager.Instance = this; this.dicData = new Dictionary<int, RawData>(); } public void LoadData(string path) { var ta = Resources.Load<TextAsset>(path); var json = ta.text; var arrData = JsonConvert.DeserializeObject<MissionData[]>(json); foreach(var data in arrData) { this.dicData.Add(data.id, data); } } } | cs |
1 2 3 4 5 6 7 8 9 | using System.Collections; using System.Collections.Generic; using UnityEngine; public class RawData { public int id; } | cs |
1 2 3 4 5 6 7 8 9 10 11 | using System.Collections; using System.Collections.Generic; using UnityEngine; public class MissionData : RawData { public string ico_name; public string name; public int goal_value; } | cs |
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